WORLDBUILDING: Gaming and Art in the Digital Age

WORLDBUILDING: Gaming and Art in the Digital Age by Aïcha Mehrez


Authors
Aïcha Mehrez
ISBN
9783775756341
Published
Binding
Paperback
Pages
296
Dimensions
215 x 275mm

Alternative Realities

"Video games are to the twenty-first cetury what movies were to the twentieth century and novels to the nineteenth century." - HANS ULRICH OBRIST

WORLDBUILDING: Gaming and Art in the Digital Age WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and timebased media art. It is the first transgenerational show of this scope to survey how contemporary artists worldwide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister.

This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.
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WORLDBUILDING: Gaming and Art in the Digital Age is scheduled to be released in 2 months 12 days.


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