This is the first book to provide practical guidance for library staff on virtual storytime planning and production. Learn how to design virtual youth services tailored to patrons in different communities, and how virtual programs serve as a form of community outreach. Included in this guide: Case studies of successful virtual storytime programs Creative examples of potential programs, which can be developed and adapted Simple tips on how to increase production value, regardless of available space and equipment Features of virtual storytime software with which presenters should familiarize themselves A comprehensive list of websites, software applications, and assets for creating and sharing virtual programs An overview of laws concerning online privacy and the use of copyrighted materials in virtual storytimes Background information and talking points addressing the benefits and drawbacks of screen time for young patrons Sample training syllabus, outline, script, and reflection questions for virtual storytime staff Children's librarians will find useful case studies, tips, and resources in this volume.