Using Computers Games Across The Curriculum

Using Computers Games Across The Curriculum by Karen Anderson


ISBN
9781441108296
Published
Binding
Paperback
Pages
112
Dimensions
169 x 244mm

Everyone learns best when they are enjoying an activity-even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan- and even using them without playing them-this book will add a new aspect to your subject to make it even more engaging and fascinating to your students.
There are sections on: Integrating games into lessons, activities for using freely and commonly-available computer games and consoles, making your own games, helping students to design computer games themselves, and using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
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