Dimensions
137 x 192 x 16mm
Matron's behind bars, Cook's in charge, and life's finally looking good to Adam Equinox. Too good to last.
There's someone new behind the closed door of Matron's office. And he has plans for Highgate . . . plans that will bring Adam's world crashing down around his ears. Face to face with harsh reality, Adam feels as if his adventures in the fantasy world of Karazan happened a lifetime ago. But a mistake made behind the distant walls of Shakesh will soon have consequences more terrible than he and his four friends can ever imagine.
The five are reunited at Quested Court for the release of Quentin Quested's final computer game, Power Quest to Karazan - and then the unthinkable happens. The simple flick of a switch triggers a cryptic message that can only be from one person. Evil King Karazeel has somehow found a way of hooking into the computer system at Quested Court - and computer games have become war games.
King Karazeel must be overthrown before it's too late. But there's only one person who can defeat him: Zephyr, the Lost Prince of the Wind.
That's if he really exists, and if the five friends are able to find him . . .