The Games Bible is packed with 350 games, from pen-and-pencil strategy puzzles to active guessing games to genteel bouts of whist to athletic, neighbourhood-wide snowball fights. Each of the 14 chapters (Icebreakers, Large-Scale Outdoor Games, Guessing Games, Cleverness Games, Holiday Games, Parlor Games) features new iterations and amped-up version of old classics and at least one brand new game that you'll not find anywhere else. With detailed, step-by-step instructions, and what you'll need in terms of people, gear, money, time-and strategies on how to take down your opponent-the book has all the nitty-gritty. But unlike Hoyle's Rules of Games, a straightforward, encyclopedia of games, The Games Bible is more than a rule book--it's a celebration of Play in all of its exuberant, reckless, laugh-out-loud and simply silly fun. Among the old stand-bys like Charades (along with 7 variations you've probably never heard of) and adrenaline-fueled outdoor games with 50 people shrieking across a field, flag in hand, there are tips on how to throw the perfect game night complete with checklists, recipes (what do you serve after a round of Sardines? Lobster rolls, of course). Discover new sides of old friends as they reveal unknown depths in a cerebral bout of "Would You Rather" or play "Psychiatrist" at a family reunion and you'll never see Aunt Milly in the same light again.