Bring Back Cerberus by Phillip Gwynne


ISBN
9781742378596
Published
Binding
Paperback
Pages
288
Dimensions
128 x 198mm

Dom should be concentrating on training for his big race and a possible spot on the Australian team to compete at the World Youth Games later in the year, but the powerful shadowy organisation, The Debt, have other ideas, and you don't mess with The Debt. Dom knows.

The Debt have handed down their next task to repay Dom's ancient family debt, and it's seemingly impossible! Procure a Cerberus. Rumoured to be still in development, Cerberus is an innovative piece of next-generation technology, only whispered about in the furthest reaches of cyberspace. Drawn into the shady world of black-hat hacking and industrial espionage, Dom will need every skill he's learnt over the last two instalments to complete this one. How do you steal something that doesn't exist? This time will he fail and lose a pound of flesh?

Ages 10-14
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Description
Information
Titles in Series
Dom should be concentrating on training for his big race and a possible spot on the Australian team to compete at the World Youth Games later in the year, but the powerful shadowy organisation, The Debt, have other ideas, and you don't mess with The Debt. Dom knows.

The Debt have handed down their next task to repay Dom's ancient family debt, and it's seemingly impossible! Procure a Cerberus. Rumoured to be still in development, Cerberus is an innovative piece of next-generation technology, only whispered about in the furthest reaches of cyberspace. Drawn into the shady world of black-hat hacking and industrial espionage, Dom will need every skill he's learnt over the last two instalments to complete this one. How do you steal something that doesn't exist? This time will he fail and lose a pound of flesh?

Ages 10-14
ISBN:
9781742378596
Publication Date:
01 / 03 / 2013
Pages:
288
Dimensions:
128 x 198mm

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