Novel approaches have taken augmented reality (AR) beyond traditional eye-worn or hand-held displays, enabling new
application areas for museums, research, industry, and artistic expression. The authors developments in the field enable
innovations in a number of areas, including museum displays, virtual showcases, hologram interaction and imbedded
entertainment with smart projectors.
This book discusses spatial augmented reality approaches that exploit large optical elements and video-projectors, using interactive rendering algorithms, calibration techniques, and display examples. It provides a comprehensive overview, detailed math, code fragments, and implementation instructions that enable interested readers to create spatial AR displays by themselves.
This book is an essential guide for beginners and experts in digital art and media, including graduate and undergraduate
students, researchers, and media artists.