Dimensions
188 x 230 x 27mm
Beginner Level Users.
Includes CD-ROM.
This book demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. It focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitised sound effects and music.
A fully functional game engine provides readers with the ability to create their own future games, while a CD with the book provides the tools, code and graphics necessary to complete all the exercises.