Sams Teach Yourself Cocoa Touch Programming in 24 Hours

Sams Teach Yourself Cocoa Touch Programming in 24 Hours by Sengan Baring-Gould


ISBN
9780672331251
Published
Released
01 / 12 / 2009
Binding
Paperback
Pages
576
Dimensions
100 x 100 x 100mm

The clear, easy, full-color tutorial for everyone who wants to write iPhone/iPod Touch apps - absolutely no Cocoa experience necessary!

- The start-to-finish, hands-on introduction to iPhone/iPod Touch Cocoa programming, with up-to-the-minute coverage of the new iPhone 3.0 SDK.
- By the creator of two leading iPhone/iPod Touch games.
- Teaches every concept with carefully-explained code
- A complete, 4-color tutorial: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more.

In just 24 lessons of one hour or less, Sams Teach Yourself Cocoa Touch DevelopmentHours will help beginning iPhone/iPod Touch developers gain true in 24 mastery with Cocoa mobile application development. Each lesson builds on everything that's come before, helping readers learn all they need to know without ever becoming overwhelmed. In chapter 1, readers will already be starting their first working application. Then, one step at a time, they'll learn how to handle user interaction; build effective user interfaces; add animation; display tables; provide navigation; access the Internet and other networks; display web pages; save, retrieve, and share data; play and record media; sense the world; and debug, optimize, and ship their applications. Along the way, the book illuminates essential Cocoa concepts, explaining why Cocoa works the way it does, so readers can answer more of their own questions and troubleshoot more of their own code. Simple, step-by-step instructions walk readers through the most common questions, issues, and tasks... Q and As, Quizzes, and Exercises help them build and test their knowledge... 'Did You Know?' tips offer insider advice and shortcuts... 'Watch Out!' alerts help them avoid problems. No matter where this book's readers start, by the time they're finished, they'll be comfortable writing real-world, production applications.
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