Dimensions
180 x 231 x 22mm
The easy, step-by-step tutorial for Android 3.0 game development for phones and tablets: no game or mobile programming experience necessary!
Covers the entire process of developing and publishing high-performance, highly playable mobile games with the Android SDK and Eclipse IDE.
Thoroughly covers core techniques, graphics, and gameplay.
Includes coverage of advanced topics such as game physics and GPS integration.
By leading game development author and instructor Jonathan S. Harbour.
This is a practical, hands-on guide to mastering 2D and 3D game development for Android 4.0 with the Android SDK and Eclipse IDE. One step at a time, this book teaches all facets of mobile game development, from game design and handling user input through publishing via Google's Android Market. The author starts with the absolute basics, making Android game development accessible even to programmers who've never written a game before. In just 24 sessions of one hour or less, he shows how to use free Android development tools to design and construct high-performance, highly-playable games for the newest Android smartphones and tablets. Among the topics covered:
Getting started with the Android SDK, display system, and touch screen.
Writing efficient object-oriented game code.
Building superior game user interfaces.
Integrating audio and GPS into your games.
Controlling external applications and leveraging Java libraries.
Storing game data, and much more
Friendly, accessible, and conversational, this book delivers a practical grounding in Android game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.