Real-Time Cinematography For Games by Hawkins


Authors
Hawkins
ISBN
9781584503088
Published
Binding
Paperback
Pages
326
Dimensions
188 x 234 x 23mm

Includes CD-ROM.

This book teaches programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. The book begins with an overview filmmaking and cinematography basics and explains how to apply them to games. It details how to place cameras based on the character and environment, explains how to handle a camera for panning, zooming and cradle movement, and details how to program these techniques into the their games using C++ examples.

This is the one resource programmers and artists need to ensure that they are producing the quality effects and graphics that will keep their players coming back for more!
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