Programming Dynamic Character Animation

Programming Dynamic Character Animation by David B Paull


ISBN
9781584500575
Published
Binding
Other
Pages
300
Dimensions
152 x 222 x 19mm

Beginner - Intermediate Level Users.
Includes CD-ROM.

This is the newest addition to the 'Advances In Computer Graphics And Game Development' series, providing guidance for intermediate and advanced programmers looking to add photorealistic animation to their multimedia / entertainment renderings and animation source code.

Using the popular applications 3D Studio Max and Milkshape Modeler, detailed tutorials teach programmers how to create 2, 4, 6 and 8 legged creatures that can walk and interact within a virtual environment that appears solid and real.

Moving from the creation of a 3D model that requires bones for articulated animation of the arms and legs, to the finished animation sequences, step-by-step exercises explore the various techniques of animation. The techniques used in the tutorials can be easily applied to other professional 3D software.
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