For nearly four decades, video games have captured the imaginations and drawn the ire of people around the world. Actors play them. Rappers promote them. Politicians want to control them. Even baseball legends make them. Video games are a cultural crossroads where business, entertainment, and technology converge.
Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. There are a few businesses that have withstood the test of time, but most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector.
In this groundbreaking anthology, successful founders of entertainment software companies reflect on the challenges and how they survived. Online Gamers at Work:
* Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds
* Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
* Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business