Mitch Rapp – ‘the best hero the thriller genre has to offer’ (The Real Book Spy) – confronts a very different kind of killer in this explosive addition to Vince Flynn’s #1 New York Times bestselling series, written by Kyle Mills.
With President Anthony Cook convinced that Mitch Rapp poses a mortal threat to him, CIA Director Irene Kennedy is forced to construct a truce between the two men. The terms are simple: Rapp agrees to leave the country and stay in plain sight for as long as Cook controls the White House. In exchange, the administration agrees not to make any moves against him.
This fragile détente holds until Cook’s power-hungry security adviser convinces him that Rapp has no intention of honouring their agreement. To put him on the defensive, they leak the identity of his partner, Claudia Gould. As Rapp races to neutralise the enemies organising against her, he discovers that a new type of assassin is on her trail.
Known only as Legion, the shadowy killer has created a business model based on double-blind secrecy. Neither the assassin nor the client knows the other’s identity. Because of this, Legion can’t be called off nor can they afford to fail. No matter how long it takes – weeks, months, years – they won’t stand down until their target is dead. Faced with the seemingly impossible task of finding and stopping Legion, Rapp and his people must close ranks against a world that has turned on them.
Praise for the Mitch Rapp series
'Sizzles with inside information and CIA secrets' Dan Brown
'A cracking, uncompromising yarn that literally takes no prisoners' The Times
'Vince Flynn clearly has one eye on Lee Child's action thriller throne with this twist-laden story. . . instantly gripping' Shortlist
'Action-packed, in-your-face, adrenalin-pumped super-hero macho escapist fiction that does exactly what it says on the label' Irish Independent
'Mitch Rapp is a great character who always leaves the bad guys either very sorry for themselves or very dead' Guardian
'Outstanding . . . Mills is writing at the top of his game' Publishers Weekly