Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk by Rod Strougo & Ray Wenderlich


ISBN
9780321735621
Published
Released
01 / 09 / 2011
Binding
Paperback
Pages
640
Dimensions
180 x 227 x 32mm

The ultimate hands-on, end-to-end guide to building 2D iPhone/iPad games with Cocos2D, Box2D, and Chipmunk!

No game programming experience needed: tutorials take readers from 'zero' to a full iPhone game, with animations, scrolling, music, and advanced effects.
Shows how to add realistic physics to games with Box2D and Chipmunk.
Covers improving performance, adapting iPhone games to iPad, and more.
Includes complete electronic reference guide for Cocos2D, Box2D, and Chipmunk
Games are the hottest area of iPhone and iPad development, but many iPhone developers have been reluctant to enter the field due to its reputation for complexity. Now, there's a solution: Apple's new Cocos2D framework -- and Learning Cocos2D . This book teaches experienced iPhone developers how to quickly build 2D games with sophisticated graphics, audio, and even physics effects - all without having to learn low-level APIs. Learning Cocos2D presents a running, hands-on tutorial that walks readers through creating a complete side-scrolling game similar to Super Mario World for the Super Nintendo, or Canabalt for the iPhone. As readers progress, they learn all the key features and techniques of Cocos2D, as well as the Chipmunk and the Box2D physics engines. By the end of the book, they have a full game they can readily adapt and incorporate into their own projects. Developers will learn how to scale and adapt iPhone games to the iPad, and how to optimize game performance for Apple's mobile platforms. In addition to comprehensive tutorials, the package provides a complete electronic reference guide for Cocos2D, Box2D and Chipmunk.
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