Introduction to 3D Game Programming w DirectX11

Introduction to 3D Game Programming w DirectX11 by Frank Luna


Authors
Frank Luna
ISBN
9781936420223
Published
Released
01 / 06 / 2012
Binding
Other
Pages
600

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.
Christmas Catalogue 2024 x BookFrenzy
80.75
RRP: $95.00
15% off RRP


This product is unable to be ordered online. Please check in-store availability.
Instore Price: $95
Enter your Postcode or Suburb to view availability and delivery times.

You might also like


RRP refers to the Recommended Retail Price as set out by the original publisher at time of release.
The RRP set by overseas publishers may vary to those set by local publishers due to exchange rates and shipping costs.
Due to our competitive pricing, we may have not sold all products at their original RRP.