History Of The Stealth Game: From Metal Gear To Splinter Cell And Everything In Between

History Of The Stealth Game: From Metal Gear To Splinter Cell And Everything In Between by Kirk McKeand


Authors
Kirk McKeand
ISBN
9781399096911
Published
Binding
Hardcover
Pages
152
Dimensions
156 x 234mm

For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles.

These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.

There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.

Foreword written by Arkane's Harvey Smith.
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