When serpent crept into their hall: Danger waits for all who board, Trying to steal that hidden tone. Painted Lady saves the lord; Tower's master's not alone . . .
In a fertile valley undisrupted by the aether-shattering death of the old Aian Empire, the Tower and its Guardians have entertained generations of wealthy mirror-scrying mages while adventurers from around the world risk their lives for fortune and fame. But on the one day the Tower stood unguarded, an intruder tried to seize the magic powering the vast structure. Now, locked out of the Tower's innermost chambers, Kerric Vo Mos must brave the deadly traps keeping trespassers at bay in order to reclaim control.
Unfortunately, Kerric wields a pen far better than a sword, and the way into the Tower's sanctum is treacherous. Only the help of an experienced player like myal the mendhite can get him to where he must go. But mutual respect will not be enough. Passion must also be employed, along with armor and weapons, as they embark on a perilous quest past monsters, riddles, and other dangers that even the Tower's most dedicated viewers have never seen before.