The author is a leading expert on teaching history with games and on historical games studies
It offers very practical and specific suggestions and insights
It includes a number of templates for worskheets, analytical questions and rubrics
Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students
A new cutting-edge exploration of the features of historical games including the author's Historical Problem Space framework for historical game analysis.
Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis.
A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content
Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay
Revised and expanded activities and assessments using current games as examples
A fully updated appendix with a current list of most available history games and the academic standards they address