'Game Level Design' is written to teach artists and designers the fundamental principles, concepts, and definitions of level design. It outlines and illustrates basic and advanced principles of creating interactive game spaces, and covers different methodologies of level pre-production, production, and tuning. The principles and approaches are common to most game genres and platforms. Many of the most popular tools and technologies on the market today are also examined and discussed as part of the contemporary level designer's toolbox. Artists of all levels will learn practical techniques and insightful approaches for creating awesome game levels!