This 4-colour book explores what game art is all about, what types of jobs are available, and what skills are needed. It teaches 3D artists and modelers how to adapt their skills to the needs of the game industry and then delves into the hands-on details of how to create fantastic game art.
Based on the experiences of a game art director, this book provides a complete reference to all the techniques, tools, and skills needed especially for aspiring game artists, 3D art students, and those new to the game art team. The book walks artists through the process that an art director takes when planning and implementing the art direction of a game. It teaches the techniques required to create stunning art that provides peak performance and quality, including the latest techniques used for mapping objects for today's consoles.