This encore to the authors’ popular 'Dungeons & Dragons For Dummies' gives would-be DMs the know-how they need to run successful campaigns. Everything you need to know to run your very first campaign, from shaping storylines and even writing your own adventures to dealing with unruly players and characters.
There’s also guidance on how to make the transition from 3.0 to 3.5, the current version of D&D, which released in 2003. Includes useful 6-page gatefold cheat sheet with the most commonly used tables, codes, and spells that the Dungeon Master needs for easy reference at the gaming table.