Intermediate - Advanced Level Users.
Includes CD-ROM.
This one-volume tutorial and reference prepares entry-level C and C++ programmers for projects that require mastery of 3D and animation programming techniques and knowledge of the most-used Windows APIs for building games and simulations.
With as little mathematics as possible, the book teaches the fundamentals of 3D programming, including:
- Graphics data structures
- 3D image calculations
- Modelling and rendering
- Basic animation techniques
- Peculiarities of 3D programming under Windows
The book explores Direct 3D, the Microsoft Graphics package that is rapidly gaining popularity as the defacto standard for Windows platforms. All source code is included on the accompanying CD-ROM.