DirectX 3D Graphics Programming Bible

DirectX 3D Graphics Programming Bible by Julio Sanchez & Maria P Canton


ISBN
9780764546334
Published
Binding
Other
Pages
812
Dimensions
189 x 235mm

Intermediate - Advanced Level Users.
Includes CD-ROM.

This one-volume tutorial and reference prepares entry-level C and C++ programmers for projects that require mastery of 3D and animation programming techniques and knowledge of the most-used Windows APIs for building games and simulations.

With as little mathematics as possible, the book teaches the fundamentals of 3D programming, including:
- Graphics data structures
- 3D image calculations
- Modelling and rendering
- Basic animation techniques
- Peculiarities of 3D programming under Windows

The book explores Direct 3D, the Microsoft Graphics package that is rapidly gaining popularity as the defacto standard for Windows platforms. All source code is included on the accompanying CD-ROM.
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