As the three little murmels play in a leaky old arkel, a wild whirligig destroys their homeland and sets the arkel drifting towards an alien shore. While the shipwrecked murmels sleep, they are thrown into prison. They awake to hear the ruler of the land, the Boss Snig, telling them that as soon as their boat has been fixed, they must leave. There is little hope for homeless murmels until they are befriended by a young snig. Soon the four friends begin to share each other's lives and customs: their food, their games and their dancing.