The only four-color professional-level book that gives CG modelers, riggers, and animators the keys to creating viable and realistic moving characters through the latest universally applicable rigging techniques
Walks through the rigging of a body, including face structures and ancillary controls, focusing directly on the intricacies of setting up a rig for believable character motion
Covers specific body parts including the spine, neck and head, shoulder, arm and leg limbs, foot, eyes, and jaw
Includes a CD that features all the tutorial files necessary to complete the book's exercises and trial versions of 3ds Max and Maya software