This book offers everything the reader needs to know to start playing miniature wargames set in WW2. At the core of the book is a set of original rules, devised with clarity and playability, as well as 'realistic' results, in mind. They are intended to appeal to both the novice and the veteran gamer and are suitable for games from small skirmishes with a couple of squads per side upto battlegroup or brigade-level games with multiple players per side. A wide variety of unit and vehicle stats are given for all the major combatants (and some minor ones), across all the phases of the war and in all theatres, so these rules are as useful for recreating the early Blitzkrieg campaigns, the war in the Western Desert, the Eastern Front or the island battles in the Pacific. Rules for air support and long-range artillery bombardment allow true combined-arms operations to be simulated effectively. An alternative card-driven turn sequence gives players the option of adding a greater level of unpredictability and 'fog of war'. AUTHORS: Husband-and-wife team Jon Sutherland and Diane Canwell are professional writers with numerous military history titles to their credit. Jon is also an avid wargamer, while Diane's 'The Continuing Tales of a Wargaming Widow' is a regular feature in Battlegames magazine. They now also run wargaming holidays in Crete. SELLING POINTS: Full set of original rules designed for playability Designed for 20mm/28mm but easily adaptable to other scales Unit and vehicle stats for all major combatants, theatres and periods of WW2 Buyer's guide to available figure/model ranges ?Lavishly illustrated with colour photos throughout ?Three sample scenarios are included and it is intended to make bonus scenarios available online ILLUSTRATIONS: Approx 40 colour Maps b/w diagrams