This book provides a comprehensive introduction to the use of artificial intelligence (AI) in computer games. The author concentrates on the techniques and strategies for developing efficient AI engines for gaming applications. Building on fundamental principles of artificial intelligence, the author explains how to create nonplayer characters (NPCs) with progressively more sophisticated capabilities.
The author considers the system architecture and explains how to implement potential behaviours (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. John Funge is a co-founder and leading scientist at a new Silicon Valley based company focusing on AI effects for computer entertainment.