Animation Maths by Bieke Masselis


ISBN
9789401432047
Published
Binding
Paperback
Pages
336
Dimensions
169 x 240 x 20mm

An accessible and practical guide to animation programming. In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths accompanies the website www.animationmaths.be, which contains online support and useful downloads. Thus Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, through its interactive companion site.
Bookfest Book Frenzy (Online Only)
59.49
RRP: $69.99
15% off RRP


This product is unable to be ordered online. Please check in-store availability.
Instore Price: $69.99
Enter your Postcode or Suburb to view availability and delivery times.

Other Titles by Bieke Masselis

Animation Maths
79.99
67.99
15% Off

You might also like


RRP refers to the Recommended Retail Price as set out by the original publisher at time of release.
The RRP set by overseas publishers may vary to those set by local publishers due to exchange rates and shipping costs.
Due to our competitive pricing, we may have not sold all products at their original RRP.