Description:
Advanced Maya Texturing and Lighting, 2nd Edition is a culmination of Lee Lanier's professional and teaching experience. He learned advanced techniques working on such films as Mortal Kombat and Shrek, and as an instructor he craved an in-depth book that taught shop-tested and professional texturing, lighting, and rendering methods.
This second edition is up-to-date with Maya's latest texturing, lighting and rendering powerhouse features, including Toon shading, nCloth texturing, and multipass rendering. It begins with an introduction of lighting concepts, moves into a thorough explanation of texture mapping and Maya's hidden features for achieving great results, then provides the most thorough exploration ever published of Maya's Hypershade (where animators create connections between shaders, texture maps, lights, cameras, and geometry), and concludes with a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques.
Table of Contents:
1. Understanding Lighting, Color, and Composition.
2. Applying the Correct Maya Light Type.
3. Creating High-Quality Shadows.
4. Applying Correct Material & 2D Texture.
5. Applying 3D Textures and Projections.
6. Creating Custom Connections and Color Utilities.
7. Automating a Scene with Sampler Nodes.
8. Harnessing the Power of Math Utilities.
9. Improving Textures thru Custom UVs, Maps, Sliders.
10. Prepping for Successful Renders.
11. Raytracing with Maya Software and Mental Ray.
12. Working with Global Illumination and Final Gather.
13. Texturing and Lighting with Advanced Techniques.